Would have liked to see something like a soccer substitution rule, where one can choose any player from those on the bench. I am not yet entirely convinced about the super-sub rule in its present format. Over a period of time teams will be able to develop strategies that will effectively deal with these new rules. ![]() Hi, agree with you on the new regulations - we need to give them time to judge their effectiveness. And methinks that cricket is a bit poorer for that. Maybe we don't play this kind of chess on the cricket field anymore. Wouldn't you sacrifice an insignificant pawn to gain a rook? Is it that today cricket is so competitive that the thought of deliberately yielding a single now and then to fool the batsman is simply never considered as a strategy by the players? But if the payoff is a wicket (and particularly the wicket of a frontline batsman) wouldn't a few runs be considered a reasonable trade-off in exchange for a wicket? It is however missing in test cricket too. Is one-day cricket, where a single run (or a very narrow margin) is often the difference between the two teams, to blame? But then we would have seen this strategy employed in test cricket. Or the player himself might have bragged about how he snared the batsman with his cleverness. I am no expert on cricket, but if this practice were still prevalent in contemporary cricket, I am sure the expert commentators on TV and in the press would have mentioned it at least once. Is this a lost art (or an obsolete strategy) today? I have never seen or heard of any cover-point (or for that matter, any other fielder) deliberately yielding singles to lull batsmen into a false sense of security. He must, too, be a 'fox' yielding a single here and there to snare the batsman into a feeling of safety and, when his chance comes, cover-point must be able to hit the stumps from side-on nine times out of ten. He must sense what the batsmen are doing, for his own eyes never leave the ball. A champion cover-point must possess an additional sense. As the ball speeds towards him, cover-point must be on the way in to meet it, for a split second thus gained could bring the run-out and, moreover, he should so position his movements into the ball that he is, immediately ready to receive the ball and throw it to the desired end with one action. No cover-point can ever be considered great unless he has deft, twinkling footwork. perhaps the greatest cover-point ever - quick in anticipation, swift to the ball and unerring in his under-the-shoulder return - he had 15 run-outs on his second tour of Australia in 1912. In a chapter devoted to Jack Hobbes, Fingleton has this to say about Hobbes' fielding and the importance of the Cover-Point fielder: ![]() Recently I was reading Jack Fingleton's Masters of Cricket. The point was just to use an accepted strategy in Chess to make a case for a similar strategy in Cricket. The game ends once a player collects two more points than the number of people playing (or if there's a fire).Why have I mixed up these two games? Cricket and Chess are as different as chalk and cheese. Wipe down all the Scrawl Cards, grab a new Scenario Card and start again. You (the owner of the clipboard) win an automatic three points! In the very unlikely event that your original Scenario Card matches the final Scrawl Card in your clipboard, feel free to break into applause. Once a player has laid out all the cards from their clipboard, they pick their favorite doodle or guess and award a point to the player responsible. Begin by showing everyone your original Scenario Card, then the first doodle and so on. Take it in turns to reveal the surreal journey your original phrase went on by laying out your Scrawl Cards in order. ![]() Pass to the left.Ĭontinue the pattern of drawing, describing and passing until your original clipboard returns to you. Clip a fresh Scrawl Card over it and let out your inner Picasso. ![]() Take a look at the description your friend just handed you. Again, everyone pass their clipboard to the left. Grab a blank Scrawl Card, clip it over the illustration and write down a description of what you are looking at. There's only one rule: no words allowed.Įveryone pass their clipboard to the player on their left.Īdmire the new drawing in front of you. On the blank side of your board, start scrawling the best illustration of your Scenario that the world has ever seen. Choose from black, white, pink or yellow scenarios. Don't forget the number on the back of your board.īefore you all take a Scenario Card and start drawing, pick which color to play. Give each player a clip, a board (attach these together) and a pen. Round up four to eight friends and place the Score Card in the middle. For example, if there are six players, the winner must score eight points. The first player to score two more points than the number of people playing is the winner. Points are awarded for the most terrible drawings and ridiculous guesses.
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